Shifter Pathfinder

Description
In broad strokes, shifters resemble humans with animalistic features. Their bodies are lithe and strong, and they often move in a crouched posture, springing and leaping along the ground. Their faces have a bestial cast, with wide, flat noses, large eyes and heavy eyebrows, pointed ears, and long sideburns. The hair of their heads is thick and worn long. Shifter skin and hair are usually some shade of brown.

Longtooth shifters claim werewolves as ancestors and have a vaguely canine cast to their features that becomes much more pronounced when they use their longtooth shifting power. Razorclaw shifters are descended from weretigers and are more catlike, particularly when using razorclaw shifting.

Shifters live about as long as humans.

Racial Traits

 * Ability Score Racial Traits: +2 Dexterity, +2 Wisdom, -2 Charisma
 * Size: Shifters are Medium creatures and have no bonuses or penalties due to their size.
 * Type: Shifters are humanoids with the shapechanger subtype.
 * Base Speed: Shifters have a base speed of 30 feet.
 * Languages: Shifters begin play speaking Common. Shifters with high Intelligence scores can choose from the following languages: Giant, Goblin, Halfling, and Orc.
 * Shifting(su): A shifter can tap into her lycanthropic heritage to gain short bursts of power.
 * At character creation, a shifter chooses one of the following traits. Once chosen, this trait cannot be changed. Many shifter traits give a single natural attack. These follow the normal rules for natural attacks. The benefits while shifting (natural attacks, movement rates, etc) qualify for prerequisites, even though they are not always available. However, the benefit to attributes does not count for such prerequisites. If a feat requires a Strength of 13, you must have a Strength of 13, without shifting, to qualify.
 * Beasthide: +2 racial bonus to Constitution and +2 natural armor bonus to AC.
 * Cliffwalk: +2 racial bonus to Dexterity and gains a Climb speed of 20’.
 * Dreamsight: +2 racial bonus to Wisdom and affected by the Speak with Animals spell. Shifters with this trait also gains +2 racial bonus to Handle Animal and Wild Empathy checks even when not shifting.
 * Gorebrute: +2 racial bonus to Strength and gains a natural attack (gore) for 1d6 (bludgeoning).
 * Longstride: +2 racial bonus to Dexterity, are always considered to have a running start when jump while shifted, and a +10’ racial bonus to your land speed.
 * Longtooth: +2 racial bonus to Strength and gains a natural attack (bite) for 1d6 (piercing).
 * Razorclaw: +2 racial bonus to Strength and gains two natural attacks (claws) for 1d4 (slashing). These claw attacks always involve the hands and thus cannot be used anytime the hands cannot be used.
 * Swiftwing: +2 racial bonus to Dexterity and gains a fly speed of 30’ (clumsy). This fly speed is provided by the arms and hands transforming into wings, which means anything that is held or wielded is automatically dropped. Likewise, the shifter cannot take actions that involve her hands, including attacks.
 * Truedive: +2 racial bonus to Constitution and a swim speed of 30’. Shifters with this trait also can hold breath for 4x Constitution score even when not shifting.
 * Wildhunt: +2 racial bonus to Constitution and the scent ability. Shifters with this trait also gain +2 racial bonus to Survival even when not shifting.
 * Winterhide: +2 racial bonus to Constitution, a +1 natural armor bonus to AC and cold resistance 5. Shifters with this trait also gain a +2 racial bonus to Fortitude saves to resist environmental effects of extreme cold
 * To gain the the benefit of this shifter trait, it must be activated through shifting, during which the shifter is visibly more feral and animalistic.
 * Shifting can be activated once per day as a free action that does not provoke and lasts for a number of rounds equal to twice the shifter’s character level before the she must revert back to her normal form. It can be ended prematurely as a free action and is automatically ended anytime the shifter goes unconscious or dies.
 * This is technically a limited polymorph ability and thus subject to effects that would target such an ability.
 * Monster Feats: Many of the monster feats listed can be taken by shifters when they would not normally be available to other characters.
 * For each Monster Feat taken by a shifter, add 2 rounds to the duration of your shifting ability. These additional rounds stack with other increases to the duration of your shifting ability.
 * Shifters must still qualify for these feats normally.

Favored Class Options

 * Barbarian: Add +1 to the barbarian’s total number of rage rounds per day.
 * Druid: Add +1/4 to the druid’s total number of Wild Shape per day.
 * Fighter: Add +1 to the fighter’s CMD when resisting reposition or trip.
 * Ranger: Add +1 hit point to the ranger’s animal companion. If the ranger ever replaces his animal companion, the new animal companion gains these bonus hit points.
 * Rogue: Add +1/6 of a new rogue talent.
 * Witch: Add +1/6 of a new witch hex.