Dragonborn Pathfinder

Description
Dragonborn are the second most prolific race in the Arkhosian Empire, next to humans. They are larger, stronger, and tougher than most races in Nerath, and one of their soldiers is easily worth three of any other race, or so they claim. Dragonborn are proud of their heritage and accomplishments and tend to look down on the less powerful, shorter-lived races. The Dragonborn used to revere dragons as higher beings, but since their masters’ departure, the Dragonborn have become content as the masters of their own destiny.

Dragonborn resemble humanoid dragons. They’re covered in scaly hide, but they don’t have tails. They are tall and strongly built, often standing close to 6½ feet in height and weighing 300 pounds or more. Their hands and feet are strong, talonlike claws with three fingers and a thumb on each hand. A dragonborn’s head features a blunt snout, a strong brow, and distinctive frills at the cheek and ear. A dragonborn’s eyes are a shade of red or gold. Behind the brow, a crest of hornlike scales of various lengths resembles thick, ropy hair.

A typical dragonborn’s scales can be scarlet, gold, rust, ocher, bronze, or brown. Rarely do an individual’s scales match the hue of a chromatic or metallic dragon, and scale color gives no indication of the type of breath weapon a dragonborn uses. Most dragonborn have very fine scales over most of their body, giving their skin a leathery texture, with regions of larger scales on the forearms, lower legs and feet, shoulders, and thighs.

Young dragonborn grow faster than human children do. They walk hours after hatching, reach the size and development of a ten-year-old human child by the age of three, and reach adulthood by fifteen. Their reproductive cycles are slower than humans and time from inception to hatching is nearly a year and a half. They live longer than humans do.

Contrary to popular belief, Dragonborn are not reptiles. They are warm-blooded mammals with some reptilian characteristics like scales and laying eggs instead of birthing their young live. Their females have mammary glands and their young do drink their mother’s milk.

Racial Traits

 * Ability Score Racial Traits: +2 Strength, +2 Constitution, -2 Charisma. Dragonborns are strong and very resistant but they are usually very proud and do not sympathize too much with other races.
 * Size: Dragonborn are Medium creatures and have no bonuses or penalties due to their size.
 * Type: Dragonborn are humanoids with the reptilian subtype. They are also considered dragons.
 * Base Speed: Dragonborn have a base speed of 30 feet.
 * Versatile Bonus: Dragonborns can change the bonus +2 strenght, to +2 Charisma, because dragonborns are majestic creatures but he gains a -2 no Dexterity.
 * Languages: Dragonborn begin play speaking Common and Draconic. Dragonborn with high Intelligence scores can choose from the following languages: Primordial, Giant, Goblin, and Orc.
 * Bite: Dragonborn possess a natural bite attack dealing 1d4 points of damage.
 * Breath Weapon (Su): Once per day, a dragonborn can breathe a 15-ft. long cone of energy dealing 1d6 points of acid, cold, electricity or fire damage. The damage increase by 1d6 every two character levels beyond 1st. Affected creatures suffer half damage on a successful Reflex saving throw (DC 10 plus 1/2 character level plus Constitution modifier). Energy type of the dragonborn’s breath is determined by color of its scales.
 * Draconic Resistances: Dragonborn are immune to sleep effects and gain +2 racial bonus to saving throws against paralysis.
 * Energy Resistance: Dragonborn possess 5 points of energy resistance to the same energy type as their breath.
 * Natural Armor: Dragonborn thick scales give them +2 natural armor bonus.
 * Draconic Mein: Dragonborn receive a +2 racial bonus to Intimidate skill checks.
 * Fearless: Dragonborn gain a +2 racial bonus on all saving throws against fear effects.

Favored Class Options

 * Alchemist: Add +1/4 to the alchemist’s ranged attack bonus when throwing a bomb that deals the same energy damage as your dragon breath.
 * Bard: Add +1/3 to the bard’s inspire courage bonus.
 * Cavalier: Add +1/4 to the cavalier’s bonus on damage against targets of his challenge.
 * Fighter: Add +1/4 to the fighter’s bravery bonus.
 * Magus: Add +1/4 to the magus’s attack bonus when using a spell with the range of touch.
 * Sorcerer: Choose a bloodline power from the draconic bloodline that the sorcerer can use. The sorcerer treats his or her class level as though it were +1/2 higher (to a maximum of +4) when determining the effects of that power.
 * Barbarian: When the barbarian are in rage gains +4 on intimidate checks and natural attacks become in 1d8 and they dont make an attack of opportunity